Google says Stadia is doing great — we’re not so sure
Google says Stadia is doing great — we're not then sure

UPDATE, 5/24: Tom's Guide has updated the piece with more accurate information about the Stadia Makers program. We have besides clarified some of Stadia's unique features.
Google Stadia has had quite a journeying always since its reveal at GDC 2019. There was some initial excitement about the prospect, followed by some skepticism virtually how well it would work. And then came the Stadia launch, with excitement almost how well information technology worked — and skepticism virtually whether gamers would actually need it.
Google'south innovative cloud gaming platform has suffered some setbacks in 2021, but the company recently claimed that the project is "alive and well." That may be true, but Google won't share the one piece of prove that would permit us judge for ourselves.
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First, a little groundwork: In our initial Google Stadia review, Tom'southward Guide gave the platform a middling grade. We were impressed past how well the game-streaming worked, just it had a thousand niggling inconveniences and relatively few games. It was also difficult to tell whether in that location was really a meaning audition that craved big-upkeep games, but was admittedly unwilling to buy a console or PC.
In the interim, Stadia has ironed out its most annoying bugs. At that place's now relative parity between the Chromecast, PC and Android applications, and the controller works wirelessly everywhere. Stadia has too connected to add features, such every bit a search bar and free tier. (You all the same need to buy games, simply yous don't accept to pay a subscription fee on top of that.)
Still, it'south hard to shake the feeling that Stadia has encountered more than setbacks than accomplishments lately. Google shuttered Stadia'due south showtime-party game development, and lost a number of central personnel, including head of product John Justice. Stadia's developer marketing lead, Nate Ahearn, discussed all this and more than in a wide-ranging interview with GamesIndustry.biz. Still, Ahearn claims that Stadia is "alive and well."
Google'south claims
"We're well on our way to over 100 new games launching on Stadia in 2021, and nosotros're continuing to brand Stadia a not bad identify to play games on devices you already ain," said Ahearn. These upcoming 100 games come up from major studios like Capcom, EA, Square Enix and Ubisoft. They also come from a number of aggressive indie developers called "Stadia Makers."
Ahearn seemed particularly optimistic nearly the Stadia Makers program. This initiative, which Google launched in 2020, forms partnerships between Google and indie devs. Through this plan, Google provides technical assistance, hardware and even funding for up-and-coming developers. Now that Stadia is no longer developing its own first-political party titles, the Stadia Makers program could be an important source of games that debut on Stadia before other platforms.
"That translates into more games for players to savour from diverse voices, that tackle themes like mental wellness, dystopian realities and the human being mind," said Ahearn. "For the independent studios that are part of Stadia Makers, 2021 volition bring more players to feel their games instantly through the cloud, and we think that'south a bully opportunity to go on to build upon."
Ahearn as well correctly points out that Stadia has no trouble getting new and recent hit games, including Resident Evil Village and Star Wars: Jedi Fallen Guild, the latter of which appeared equally a complimentary title on the $ten-per-month Stadia Pro subscription.
It's an interesting interview, and worth reading if y'all have any interest (positive or negative) in Stadia'south ups and downs. Still, Ahearn's settles on three major points to indicate Stadia's overall health: the Stadia Makers programme, the ease of accessing hot new games and the thought that users accept to overcome their initial resistance to deject gaming, only as they did (sort of) for VR. There'south some merit to these ideas, simply they even so don't tell u.s. the ane metric that would really judge Stadia'south overall health: how many people are playing it.
Stadia subscribers
When Google shut downwards development on offset-party Stadia titles, I wrote an op-ed entitled "Google Stadia was never going to piece of work." In information technology, I pointed out that a gaming platform is only as good as its player base. The fact is, we have no idea how many people play (or buy) Stadia games, and we never take. Google has never fabricated any of these numbers public, and we have precious few ways to extrapolate.
In my writing, however, I at least took a crack at information technology. Some back-of-the-napkin math suggests that the PS5 had at least 4 times equally many players as Stadia — and that'south a brand-new console that no one can find anywhere. If a tremendous amount of people wanted to play Stadia games, I argued, they would have already shown up.
This doesn't invalidate Ahearn's point nearly early adoption, of course. Information technology'south a lot easier to sell customers on the fifth iteration of a pop console, rather than a totally new applied science that's almost entirely reliant on Google'southward servers.
At the same time, without major exclusive titles or a large customs, Stadia has relatively few claim compared to more traditional systems. It's a lot cheaper — hundreds, or fifty-fifty of thousands, of dollars cheaper, in fact. But the audience that Stadia is courting doesn't really mind paying hundreds or thousands of dollars for a gaming organisation to call their own, at least as far every bit we tin can tell.
Remember, too, that when investors asked CD Projekt Red how many Stadia subscribers bought Cyberpunk 2077, the executives simply laughed.
When Stadia debuted, it was tough to play games on any screen in your house; now, Xbox Cloud Gaming and Nvidia GeForce At present permit yous exercise substantially the same thing, except yous still have the option to download games and play them on your own hardware. Xbox Deject Gaming, in fact, has arguably surpassed Stadia, since information technology likewise incorporates the broad-ranging Xbox Game Pass, which gives you hundreds of games for a monthly fee, rather than Stadia Pro's handful.
Google Stadia outlook
So, is Stadia really "alive and well?" It depends on how you lot evaluate it. The service is up and running; information technology works as promised; it has plenty of new games on the fashion. The organization volition have some timed exclusives in the non-besides-afar future, and there are still enough of experienced Google employees at the helm.
On the other paw, we still accept no idea how many people play Stadia games, or how the service plans to ready itself apart from competitors — particularly now that every other major gaming platform has a streaming choice of its ain.
(A Google representative pointed out that Stadia still offers Stream Connect and State Share, which other platforms don't have. Whether these features merit ownership a game on Stadia instead of a competing platform is up to individual players.)
One affair is for certain: Whether Stadia succeeds or fails, its early years will brand for a fascinating postmortem someday.
Source: https://www.tomsguide.com/news/google-stadia-alive-well-really
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